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Game of the Week: Life Eater and why games need their own Moviedrome

And go and watch Videodrome.

A bedraggled man in a baseball cap sits behind the steering wheel of a car in Strange Scaffold.
Image credit: Strange Scaffold

Hello! Our Game of the Week is Life Eater, and let's just look again at that opening sentence from Bertie's review: "Few game ideas will turn your head quicker than one about abducting people and murdering them." That feels fair! There are lots of games about murdering people, sure, but the rest of it?

Bertie wasn't entirely convinced by Life Eater, I gather, but I think he remains pleased that it exists. And that brings me nicely to the topic of this week's column: I am incredibly glad that Life Eater's developer, Strange Scaffold, exists. And I'm going to try and explain why I feel that so strongly.

Strange Scaffold is the development label of Xalavier Nelson Jr., who is one of the most interesting creators in games. The label's made lots of games and it seems to make them quickly. It doesn't feel like it was that long ago that I was reviewing El Paso, Elsewhere, and before that it doesn't seem like it was that long ago that I was playing Skatebird or Space Warlord Organ Trading Simulator.

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